Another Generic Space Shooter v1.15.0


Special Waves took the spotlight last time, the general enemies will be taking the spotlight this time


  • Removed the kill counter
    • It just didn't work correctly, and it never will
  • Powerups stop moving through the arena when they get far enough from the borders
  • Reverted the change that decreased the odds of special waves to appear
  • Enemies:
    • Saucer's now have a revolving shield to justify their placement in Tier II
    • The middle bullet from the Splitter is now a homing bullet
    • The Mine's explosion is much bigger and creates more bullets
  • New Enemies:
    • Seeker:
      • Fires missiles instead of regular bullets
      • The missiles need to be shot instead of being ignored
      • The Seeker is a Tier II enemy
    • Pulser:
      • Fires pulsewaves that destroy applicable projectiles instead of regular bullets
      • The Pulser is a Tier II enemy
    • Medic:
      • Emits a healing aura that passively heals itself and enemies around it constantly
      • The Medic is a Tier III enemy
  • Bosses:
    • All bosses are now properly affected by Stopwatch
    • The Mothership's health has increased from 20k health to 30k health
    • The Explosive Sentry's health has increased from 25k health to 35k health
    • The Queen Wasp's health has been increased from 15k health to 20k health
    • The Queen Wasp is now exclusive to special waves and will no longer appear on boss waves
  • New Bosses:
    • W.A.T.C.H. (Wicked Aerial Tracking-Combat Hybrid):
      • Follows you around the arena like most enemies, unleashing an arsenal that tracks you throughout the arena
    • Ancient Warrior:
      • An old space craft that trained over millenniums, using tricks such as throwing shields to attack you
  • Powerups:
    • All missiles now self destruct if outside of the arena for too long
    • The Bomb:
      • Cooldown decreased from 11 seconds to 8 seconds
      • Direct hit damage increased from 100 damage to  3500 damage
    • Kettle Cannons now work with the following powerups:
      • Overcharge
      • Acid Reflux
      • Cannon Comrades
      • Chunky Soup
      • Laser Sight
    • Explosive Replacement now works with the following:
      • Overcharge
      • Acid Reflux
      • Chunky Soup
      • Laser Sight
  • New Powerups:
    • Atomic Knife:
      • Hurl a knife that explodes on contact
      • Enemies hit by this explosion are given the ignite debuff
      • This has a 7 second cooldown
    • Sploda Can:
      • Begin shaking a soda can for a duration
      • When you are ready, press the powerup button again to throw the soda can
      • The soda can explodes on contact and does damage based on how much you shook it
      • Waiting too long to throw the soda can will result in you taking damage and losing the powerup
      • The Sploda Can shakes for 5 seconds
      • This powerup has an 11 second cooldown after a successful use


Guys the medics are actually the worst

Files

AnotherGenericSpaceShooter_v1.15.0.zip 3 MB
Mar 23, 2022

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